Name►
Ishiziro, Seyra (Last, First)
Gender►
(M)
Age►
29
Personality►
Ishiziro is a soft spoken man. He is a man who rarely speaks unless he is spoken to. Despite his soft spoken nature, when spoken to, it is a hard conversation to stop. He will ramble on and on about the topic at hand until the person leaves. Ishiziro is also a very good motivator. He can motivate his friends to do just about anything. Because of this, his friends usually go to him for advice. Ishiziro is not afraid of embarrassment no matter how high the level of embarrassment. He simply shrugs it off and laughs with the people around him like a good joke was told. Ishiziro also feels he is a leader. He always wants to be the head of a project. This is probably because he feels that if someone else does something, it will turn out wrong. This leads to him being skeptic. He looks for others to have authority, yet he is afraid of it. Despite this, he swallows down the worry of other people messing things up and lets them handle it. He trusts them. This also leads to another trait of Ishiziro's personality. He is very trustworthy. He is not afraid to embed his trust into others.
Appearance►
Ishiziro has soft, greyish hair. It is quite long, nearly down to the tip of his mouth. He also fairly tall and built with eyes like fog. He has a slight aftershave and droopy eyes. His nose ends in a barely noticeable curve.
Rank►
Tsuchikage
Chakra Affinity►
Earth
Secondary Affinity►
Water
Inventory►
x25 Shuriken
x10 Kunai
x10 Paper Bombs
Weapon►
A huge sword that is surprisingly light.
Fighting style►
Ninjutsu
Jutsu►
Ninjutsu
DOTON
SUITON
MUD
MORE WILL BE ADDED LATER.
Story►
Ishiziro was an only child who grew up in an abusive family. His father, coming home late from work, drunk, tired, and sweaty, would often beat Ishiziro and his mother. Defenseless, they would take the punishment and try to hold back every tear they could. Every tear that escaped would be worth an extra punishment. Every day they would wait for the man that they called family to come home and beat them. The pain was unbearable, but it was something that they had to deal with every day. As Ishiziro grew up, he grew more and more fed up with his father's behavior. He hated that his mother would stay married to such a monster. He couldn't believe that she could bear such pain. Fed up and tired of his father's behavior, Ishiziro killed him in his sleep. He took his life with the knife that his mother had given him as a young boy, as was the custom of the village. As he killed him, Ishiziro had to keep reminding himself that the blood being shed was for the good of the family, that he was not a criminal. Despite these reminders, he still felt like one. At only ten years of age he took his father's life. The very life that had farmed the body that Ishiziro lives in today.
As an Academy Student, Ishiziro had many friends. These friends of his loved him deeply, as he loved them. He cherished them and vowed to protect them from the evil that the world is exposed to. This bold promise made him the man that he is today.
In the Academy, Ishiziro was not a top student, nor was he at the bottom of the class. He was an average student who, like any other, did his homework, studied, and turned in tests. He went about the days as an Academy Student well. His mother usually told him to cherish these days because the road ahead was a rough one full of lies and deceit. This in mind, he would train day in and day out honing his skills. His dream was to protect his village against those who thwart against it. He wanted to be Tsuchikage.
Ishiziro's Genin days were the ones he enjoyed the most. His squad mates were of high quality and his sensei was a sight to behold. He watched him practice and tried to copy his techniques. He swore that he would not become Tsuchikage until he beat his sensei. Having this in his mind, he often challenged his sensei to combat. His sensei refused and told him that when the day comes, he would be ready. Ishiziro's squad mates tried, best they could, to help him follow his dream. They helped him train and they taught him the virtues of a leader. He cherished these people in his life dearly and kept them close.
They went on many missions together, but Ishiziro remembered only one. The mission was simple, retrieve and deliver a message from one elder to another. Simple enough, they went into this mission careless. Their carelessness got the better of them. On their way to the elder, they encountered a rogue ninja from their village. He spotted them and chased them down. Only Ishiziro and his sensei escaped. The rest of the squad was slaughtered. This event tainted Ishiziro's memory. It filled him with pain and anguish. He told himself that if he ever encountered that man again, he would take his life. Take the very life that saw itself so highly that it allowed itself to murder another human being. What a low human being. No one is allowed to take another person's life for no reason. That event reminded Ishiziro of how he murdered his father. After that, Ishiziro forgot about his dream to be Tsuchikage. He stopped training and started living a regular life until his sensei came and talked to him. He reminded him about his dream and he told him that if he were ever to avenge his fallen squad mates he would have to keep on training. And so he did.They never replaced Ishiziro's squad mates, he was a lone soldier, the last remaining ninja, besides his sensei, in his squad.
As the Chuunin exams rolled along, Ishiziro was filled with worry. He would have to fight in front of hundreds of people. He was never confronted with something like this before. His palms grew sweaty and his heart raced through the entire exams. He passed the first two exams flawlessly and became unsurpassed in the last challenge. Even after he became a Chuunin, he was still worried, but also happy. It was a happiness unlike any other he had felt in his entire life.
After the exam, he asked his sensei, one more time, for a fight. His sensei smiled and agreed to fight him, but warned him that he would not go easy on him. As they walked towards the training ground, Ishiziro spotted the rogue ninja that had taken the life of his squad mates. Immediately, Ishiziro started running towards him. A risky move, but he let his anger get to him. As he approached, he landed a hard kick to the rogue ninja's face. The element of surprise had prevailed him, now was time to go for the kill. Ishiziro took removed a kunai from his satchlet and stabbed the rogue ninja in the heart. Ishiziro felt no happiness, in fact, he didn't feel anything. His sensei, stunned, decided to call it a day and head home.
As the next day arrived, he and his sensei finally had the fight that Ishiziro had anxiously been waiting for. Ishiziro had barely won, but he did. Not soon after, Ishiziro was named Tsuchikage.
Ishiziro, Seyra (Last, First)
Gender►
(M)
Age►
29
Personality►
Ishiziro is a soft spoken man. He is a man who rarely speaks unless he is spoken to. Despite his soft spoken nature, when spoken to, it is a hard conversation to stop. He will ramble on and on about the topic at hand until the person leaves. Ishiziro is also a very good motivator. He can motivate his friends to do just about anything. Because of this, his friends usually go to him for advice. Ishiziro is not afraid of embarrassment no matter how high the level of embarrassment. He simply shrugs it off and laughs with the people around him like a good joke was told. Ishiziro also feels he is a leader. He always wants to be the head of a project. This is probably because he feels that if someone else does something, it will turn out wrong. This leads to him being skeptic. He looks for others to have authority, yet he is afraid of it. Despite this, he swallows down the worry of other people messing things up and lets them handle it. He trusts them. This also leads to another trait of Ishiziro's personality. He is very trustworthy. He is not afraid to embed his trust into others.
Appearance►
Ishiziro has soft, greyish hair. It is quite long, nearly down to the tip of his mouth. He also fairly tall and built with eyes like fog. He has a slight aftershave and droopy eyes. His nose ends in a barely noticeable curve.
- Spoiler:
Rank►
Tsuchikage
Chakra Affinity►
Earth
Secondary Affinity►
Water
Inventory►
x25 Shuriken
x10 Kunai
x10 Paper Bombs
Weapon►
A huge sword that is surprisingly light.
Fighting style►
Ninjutsu
Jutsu►
Ninjutsu
- Spoiler:
- Kuchiyose no Jutsu [Summoning Technique]
Rank: A
Requirements: Approved Summoning Animal, Contact Scroll.
Description: Having signed a contract in blood; any ninja with this ninjutsu technique can summon a beast, or beasts, from another plane of existence to use in battle. The user must use their own blood as a "sacrifice" to summon them, after performing the hand seals corresponding with their animal. A summon is performed by placing one's blood on an appropriate plan after having performed the correct hand seals.
Kuchiyose: Rashomon [Summoning: Rashomon]
Rank: S
Requirements: Kuchiyose no Jutsu [Summoning Technique].
Description: This Kuchiyose creates a demonic form of the main gate of old Kyoto. It is also a form of ultimate defense. It was previously believed to be required to have two people to summon; however, it is possible for powerful shinobi to summon these walls solo. It can swallow the attack done against it and relay it back to the opponent tenfold. The bigger the wall, the more jutsu must be used.
Bunshin no Jutsu [Clone Technique]
Rank: E (Basic)
Requirements: None.
Description: This technique must be mastered by any ninja who has graduated from the shinobi academy. It's the most basic technique a Genin must know, since it can be a real lifesaver. This ninjutsu creates a simple illusion clone identical to the caster. The clone however has no physical properties and will disperse the moment it is touched.
* Special Notes *
- Bunshin aren't solid. They can't hold/touch anything, which also means, they don't leave foot prints.
- Bunshin dispel on one hit.
- Bunshin can not be used to transfer knowledge; you're thinking of a Kage Bunshin.
- Bunshin can't perform any jutsu. Nor are their weapons real.
- Bunshin produce no sound.
- Bunshin have shadows.
- A maximum of 10 Bunshin can be created at one time.
Henge no Jutsu [Transformation Technique]
Rank: E (Basic)
Requirements: None.
Description: Henge is the basic skill a ninja must know to become a Genin. It's mostly used as a decoy, to confuse the opponent by transforming into somebody that's an ally with the enemy, and then attack from the back when he's not expecting it. This technique can easily be combined with other jutsu for a more powerful effect, such as with Kage Bunshin no Jutsu [Shadow Clone Technique].
* Special Notes *
- The user maintains their weight
- The user can henge into something 1/2 of their size as a minimum.
- The user can henge into something 1 1/2 times bigger then him/her as a maximum.
- Henge is merely an illusion, not an actual shape shifting.
Ikimono Benkou [Animal Speech]
Rank: E
Requirements: None.
Description: This allows the user to learn the speech of a specific type of species or species (cat, dog, bird, bug, etc) deviating from the user. Meaning, that this jutsu is needed to speak to any species of animal/insect/reptile, that is different from the user. This is commonly used for pets to better to communicate.
* Special Notes *
- When choosing this jutsu, please name one kind of animal/insect/reptile that you are able to communicate with. (E.g. Dogs, Flies... etc)
- As you rank up, you may increase the species of animals/insects/reptiles.
- If you kill off your character and start it as a Genin; that doesn't mean you learn two languages, Only ONE.
- This ability requires neither chakra nor hand seals.
Kakuremino no Jutsu [Self Hiding Technique]
Rank: E
Requirements: None.
Description: Either prior to or right after the use of this jutsu, the user hides themselves, often by means of hiding behind a cloak, in a bush, or such. Afterward, they used their chakra to make them camouflage better with their environment. If the user is not hidden well, this has no effect, however, it can make a user that is well hidden, or beneath a cloak that is very close in appearance to their surroundings become completely invisible.
Kami Shuriken [Paper Shuriken]
Rank: D
Requirements: Paper.
Description: The user folds a piece of paper into a star shape and throws it with enough force that it functions the same way a normal shuriken can, and can cause as much harm as a normal shuriken could. Shuriken produced this way can be used for other shuriken techniques.
Kawarimi no Jutsu [Body Switch Technique]
Rank: E (Basic)
Requirements: None.
Description: Kawarimi is a widely used and very famous skill among shinobi. The user taps into their chakra and exchanges places with an object of similar weight and size. This is clearly an evasion technique used to dodge attacks; however it can be linked with other jutsu or attacks to create massive damage if done properly.
* Special Note *
- Can only be used up to 3 times in one thread.
- Can not be used to escape a A/S rank jutsu in Tai/Nin or any genjutsu
- Replacements must be of roughly equal size and weight, and nearby.
- You may only switch with another RPC IF you have their permission to do so.
Nawanuke no Jutsu [Rope Untying Skill]
Rank: E (Basic)
Requirements: None.
Description: This jutsu gives you the ability to easily free yourself from a rope or any other object made from something similar to a rope. This jutsu works merely by inserting chakra into the rope, and requires no hand seals.
Chakra Kami Nawa [Chakra Hair Rope]
Rank: D
Requirements: A Lot Of Hair.
Description: A Ninjutsu technique requiring quite a lot of hair to be scattered around the opponent's feet, under the guise of the ninja snapping mentally. Showing no apparent danger, the opponent should not suspect the hair as a weapon. But placing their hands on the path of hair in front of them, the ninja using this technique can make a powerful rope of hair by channeling their chakra through it, limiting the opponent's movement to simply pivoting in place. This sets them up for a more devastating attack, like the Shintenshin no Jutsu [Art of the Valentine].
Gansaku Suterusu no Jutsu [Fake Stealth Technique]
Rank: D
Requirements: None.
Description: This technique is used to hide the actual location of the user. By placing a piece of cloth or other personal belonging a distance away, the user can then hide while it appears to the enemy that the user has hid near the personal item. By imbuing this item with chakra, it may cause a small glint or flash to attract attention from foes.
Harigane Gappei [Meld Wire/Wire Fusion]
Rank: D
Requirements: Wire
Description: This allows the user to turn a loop of wire into one solid piece, trapping an individual such that Nawanuke no Jutsu cannot help them escape. This ability doesn't require handseals.
Kami no Kakuchou [Hair Extension Technique]
Rank: D
Requirements: None.
Description: The ninja performs several handseals to activate this jutsu. Once the jutsu is activated, the user’s hair extends to their ankles. The hair takes a few seconds to grow but may take longer depending on the initial length of hair. The jutsu requires no chakra past the initial forming of the technique, and once the hair has grown, the only way to shorten it is to manually cut it.
Koe no Mozouhin [Voice Imitation]
Rank: D
Requirements: None.
Description: The user uses chakra to alter his larynx and vocal tract to change the way his voice sounds. This can be used to make the user sound like an animal, an adult, of the opposite sex, etc. This ability requires neither chakra nor hand seals.
Kusai [Stinking]
Rank: D
Requirements: None.
Description: A technique similar to the Utsusemi no Jutsu [Projection Technique]. This time, the user takes there smell and relocates it else where. This can be used to confuse animals, or those whom specialize in smelling.
DOTON
- Spoiler:
- Doton: Tsuchi Saiku [Earth Release: Earth Trick]
Rank: E
Requirements: Dirt, Soil, Or Mud Nearby.
Description: After forming a few hand seals the user grabs a handful of mud in his hand and throws it at his opponent. Just as he begins to throw the handful of mud the user pushes out some chakra into his palm. The escaping chakra pushes the mud faster than what would be expected towards the opponent. Although it does little damage it does dirty the opponents clothing and may irritate certain parts of the body (eyes, cuts, nails… etc.).
Doton: Tsunagakure no Jutsu [Earth Release: Hidden Rope Technique]
Rank: E
Requirements: Rope, wires… etc.
Description: This jutsu allows the user to hide a rope under a short layer of earth, making it totally invisible to those passing by. It is great for disguising traps. This technique does not require hand seals.
Doton: Da-to Tsumemono wo Keisi [Earth Release: Dirt Wad Formation]
Rank: D
Requirements: None.
Description: The user makes one handseal, and opens his palms facing the ground. He draws up dirt, and packs it tightly with chakra, into a ball the size of a tennis ball. With practice, these balls can be made as hard as rock.
Doton: Jimen Bara [Earth Release: Ground Thorns]
Rank: D
Requirements: None.
Description: The user performs a few hand seals, causing a small area of ground to become extremely jagged and sharp. This is basically a ninjutsu to create makibishi out of the ground itself.
Doton: Shinjuu Zanshu no Jutsu [Earth Release: Inner Decapitation Skill]
Rank: D
Requirements: None.
Description: A Doton (earth element) ninjutsu normally used to catch the target by surprise. After performing a series of hand seals and raising his chakra, the user burrows underground using his chakra. After the ninja feels he is below his opponent, he raises his hand and grabs his opponent's feet, then buries them underground, leaving only the target's head above the surface. This leaves the head open for attack. This jutsu does not let the user move around underground.
Doton: Hibi [Earth Release: Crack]
Rank: D
Requirements: None.
Description: Guiding his chakra via handseals, the user produces a crack that could trip the opponent or cause a body of rock to be unstable.
Doton: Douro Shougaibutsu [Earth Release: Road Obstacle]
Rank: D
Requirements: None.
Description: The user takes the chance of a charging target to use this jutsu. Through a couple of quick handseals, the user creates a few small rocks to pop out of the ground in the target's way. This effect is sudden to force the target to trip and hurt themselves.
C Rank Jutsu
Doton: Dochu Eigyo no Jutsu [Earth Release: Underground Fish Projection Technique]
Rank: C
Requirements: None.
Description: Using this jutsu, the user hides underground. Once inside the earth, the user gets a range of movement equivalent to a circle with a radius of 6 feet. The user cannot burrow to deeper than a few inches more than his own height, meaning that too much movement can indicate his presence to someone on the surface. The user can move to rise to the surface and go down to hide again. This technique does not give the user the ability to sense what is going on above ground. This technique does not require hand seals.
Doton: Doruki Gaeshi [Earth Release: Earth-Land Deflection]
Rank: C
Requirements: None.
Description: A Doton (earth element) ninjutsu technique where the ninja digs into the ground beneath them and tears up a solid wall of dirt and rock. The shield of earth is held together by the ninja's chakra and is meant to take the driving force of a physical attack.
Doton: Nameogusoku [Earth Release: Armor of Earth]
Rank: C
Requirements: None.
Description: After performing the handseals, the user is engulfed with a layer of earth which then hardens to a very high density and is used as armor; each piece of the armor can endure at least one hit, and can endure more depending on the hit force, and the level of the user. The armor itself is very heavy, creating a drain on the user's stamina as well as their chakra, and also greatly decreasing both their speed and strength no matter the rank of the user.
Doton: Tera Myu-zika [Earth Release: Terra Musica]
Rank: C
Requirements: Musical Seals.
Description: The user will play music, and the ground under the enemy will begin to shake, and waves will run through it. This also makes soil fairly loose, which can be good for farming certain crops. This technique does not require hand seals.
Tsuchi Bunshin no Jutsu [Earth Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes earth to create a Bunshin clone. Unlike a normal Bunshin, the Tsuchi Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a pile of dirt.
* Special Notes *
- Each bunshin takes 1/10 of your chakra pool to make.
- Bunshin can only travel a moderate distance from the user
- Bunshin have 1/10 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc.
- Elemental Bunshin can perform taijutsu, non-elemental jutsu, and elemental jutsu of its own element that the user knows, so long as the jutsu maintains contact with the elemental clone through the whole time. Note however, that an elemental clone only has as much chakra as the user gave it, and some of it is used to maintain the clone. Attempting to use a jutsu the clone no longer has enough chakra for will cause the bunshin to burst without the jutsu being performed.
- Will disperse after a single hit or upon the user's command.
Doton: Hagane Katai [Earth Release: Steel Solid]
Rank: C
Requirements: Any kind of metal-made weapons.
Description: The user plants their weapon into the ground and then flashes through a chain of handseals. Afterward, the weapon is fed with Doton chakra that coats it with a thin layer of very hardened earth for more strength and protection, but an edged weapon will lose some sharpness in the process till the jutsu is canceled.
Doton: Iwa no Kougeki [Earth Release: Rock Attack]
Rank: C
Requirements: None.
Description: The user quickly finishes a few handseals. Swinging his arm or arms, the user can create mid-sized rocks and shoot them at the opponent with good momentum.
Doton: Supi-do no Hashira [Earth Release: Speed Pillars]
Rank: C
Requirements: None.
Description: The user leaps as he performs the needed handseals. Instantly pillars of rock pop out of the ground and rise to his feet. One after the other, a pillar pushes the user's feet to move quickly between the previous one fading and the next one in formation. The pillars cannot reach too high (not higher than an average tree for example).
Doton: Iwa no Wareme [Earth Release: Rock Fissure]
Rank: C
Requirements: Good Speed.
Description: The user starts a sprint towards their opponent. Once they finish their handseals mid the run, they flicker to a side. Moving at high speed, the user digs down with one hand into the dirt and circles their opponent flashily. Once the circle around the target is finish twice or more, the earth beneath them starts to crumble and they fall into a deep hole.
Doton: Doro Bakudan [Earth Release: Mud Bomb]
Rank: C
Requirements: None.
Description: This jutsu allows the user to create a dark brown sphere via the use of handseals. The bomb can then be thrown at the opponent to explode and blind them with an explosion of mud.
Doton: Yurasu Kobushi [Earth Release: Rock Fist]
Rank: C
Requirements: None.
Description: After the needed handseals, the user's hands become as hard as rock.
B Rank Jutsu
Doton: Dochuu Eigyo [Earth Type: Underground Masked Attack]
Rank: B
Requirements: None.
Description: This is a technique where the user uses spikes to attack the target. After the user finishes their hand seal, their chakra flows through the ground, liking a path of very small spikes behind it that crumble a few seconds later. When the spikes reach the desired location, the user claps their hands, and a dozen tall spikes shoot out. These are able to trap an opponent, or if they hit the target, cause serious injuries.
Doton: Doryū Taiga [Earth Release: Earth Flowing River]
Rank: B
Requirements: None.
Description: The user performs a technique that forms a rapid river of mud on the ground beneath the opponent.
Doton: Heiki no Chiage [Earth Release: Weapons of the Rising Earth]
Rank: B
Requirements: None.
Description: After performing a few handseals, the user places his palms on the ground and sends chakra into it, which will mold the earth into weapons by his own will. The earth that the weapons are molded from is highly dense.
Doton: Jiban Shindou Torakkingu [Earth Release: Ground Vibration Tracking]
Rank: B
Requirements: None.
Description: This is a tracking jutsu utilizing the earth element. The user will place their hand to the ground and feed chakra into it. The chakra increases sensitivity and will begin to relay all movements back to the users hands. Higher skill with this technique enables to user to almost envision everything that's going on when there eyes are closed, and even locate trees via roots or anything else beneath ground by sending out a chakra pulse acting as sonar. The more chakra poured out from the hand the better the range and the clearer the reading.
Doton: Kusari no Yobi [Earth Release: Call of Chains]
Rank: B
Requirements: None.
Description: The user slams their hand into the ground after performing the required handseals. Instantly, five thick chains 4 meters in length shoot out of the ground (can appear anywhere the user can see...within reason) and attempt to bind the enemy. Where the chains bind is totally up to the user. These chains are easily susceptible to ninjutsu attacks, as they are more for restraining someone physically.
Doton: Retsudotensho [Earth Release: Split Earth Turn Around Palm]
Rank: B
Requirements: None.
Description: This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it.
Doton: Sekimori [Earth Release: Barrier Keeper]
Rank: B
Requirements: None.
Description: A barrier of dirt is constructed and hardens into rock. It makes for a strong defensive wall but does not allow for vision of what is on the opposite side of the wall.
Doton: Tsuchi Ke-ji [Earth Release: Earth Cage Technique]
Rank: B
Requirements: None.
Description: This technique is primarily used as a way of capturing or binding multiple targets all at once. The user sends a large amount of chakra into his palms, and then proceeds to strike the ground. Using earth mastery, the user splits the ground between themselves and the target. It is then at that point when the earth which was just moved, then reforms, into a cage above the newly created hole, resembling a pair of jaws. It ends up similar to a dome trapping the targets inside.
Doton: Iwa Nadare [Earth Release: Rock Slide]
Rank: B
Requirements: Nearby mountainside.
Description: As soon the user terminates his handseals, rocks begin to come crashing down the nearby mountain or any other great phenomena of rocks.
Doton: Sakuganki [Earth Release: Rock Drill]
Rank: B
Requirements: None.
Description: The user finishes a series of handseals first. Afterward, holding their hands together, a drill of rock is formed around the user's hands. This solid drill then starts to rotate at high speed giving it quite the penetrating force. The drill itself is self maintainable, while its spinning needs to consume chakra as long as it's in effect.
Doton: Magunityu-do [Earth Release: Magnitude]
Rank: B
Requirements: None.
Description: The user's performed handseals cause the ground to shake forcefully like an earthquake beneath the target's feet creating an opening for the user or his allies to attack, preferably from a range or aerially.
Dototon: Gaia Hanma- [Earth Release: Gaia Hammer]
Rank: B
Requirements: None.
Description: The user will exploit handseals to shape a large rock hammer around their dominant forearm and hand. Using his other hand to lift and for control, the user can then attack with his new weapon.
A Rank Jutsu
Doton: Awasekagami [Earth Release: Earth Mirrors]
Rank: A
Requirements: None.
Description: In the first phase of the jutsu, the user create a one sided ‘mirror’ of earth (the entry side is where the user is, and the exit side is where the user sets it to be and the mirror is then used as a portal between the two sides). This ‘mirror’ allows the user to send any physical attack, from the entry ‘mirror’ to the exit ‘mirror’ only on the exit side the attack is copied by earth and that is what hits (the earth can’t be sustained long in this stage.).
In the second phase of the jutsu, the same ‘mirror’ is formed, only this time the attacks can be longer and could still be made by the exit ‘mirror’ (is used for binding and such).
In the third stage of the jutsu, the same ‘mirror’ effect is applied, only it is able to send attacks that are not necessarily physical, such as jutsu. And also this stage, allows real body transfer, meaning it can be used as a teleporting device, or to throw real things from one place to another.
When casting this jutsu, it starts out at phase 1, and the user must maintain it for a full post in order for it to move on to the next phase, and 1 more to move on to the last phase.
Doton: Doryuudan no Jutsu [Earth Release: Earth Dragon Missile]
Rank: A
Requirements: Doton: Doryu Taiga [Earth Release: Earth Flowing River].
Description: A Doton (earth element) ninjutsu technique, used in conjunction with Doton: Doryu Taiga [Earth Release: Earth Flowing River], where the user creates a likeness of a dragon's head out of earth that launches mud balls from its mouth onto the opponent.
Doton: Doryuu Heki [Earth Release: Earth Slide Wall]
Rank: A
Requirements: None.
Description: A Doton (earth element) ninjutsu technique where the ninja "vomits" a wave of mud, which shoots out of their mouth and assumes the form of a solid wall in front of them. It is sturdy enough to dam a river of water, or stop the Suiryuudan no Jutsu [Water Dragon Missile Technique].
Doton: Ishi no Ude no Jutsu [Earth Release: Stone Arm Technique]
Rank: A
Requirements: None.
Description: This technique allows the user to use the earth in order to increase the range of their arms in a way. The user will place one arm slightly into the earth, and from that point on they can bring forth an arm of stone and earth from anywhere within sight along the ground, and is controlled the same way as the hand in use.
Nameoryuu no Jutsu [Earth Dragon Technique]
Rank: A
Requirements: None.
Description: The user initiates with a long sequence of handseals. Afterward, a vortex of mud appears near the user within the ground, and from that port-like gap emerges a grayish brown dragon made of very solid rocks. The dragon assaults the target with force enough to rupture the ground in a large area around where it struck, causing any buildings, trees, of parts of mountains/hills nearby to crumble. It consumes a large amount of chakra in exchange for the high degree of destructive power.
Doton: Iwa no Shougeki [Earth Release: Rock Bombardment]
Rank: A
Requirements: None.
Description: The user has to perform a long chain of handseals first. After that, the user raises his palms up to the sky and at that moment chunks of rock start launching from behind his back and bombarding down upon the opponent.
Doton: Hasai Kabe[Earth Release: Crushing Walls]
Rank: A
Requirements: None.
Description: The user begins by finishing a long series of handseals. Next, two walls rise at the enemy's side as the user imitates their rising movement with their hands. After that, the user flattens his palms towards each other and then pushes them together as if clapping. Likewise, the walls move at a fast pace to crush the target(s) in-between.
Harden
Rank: A
Requirements: None
Description: After forming a single snake seal, the user's body hardens to an incredible degree. It allows for great protection against damage, but prevents movement for the time it is sustained. The defense takes damage the longer it is held, leaving it best to be used for a quick last second attack prevention.
SUITON
- Spoiler:
- Suijuu Kokyuu no Jutsu [Underwater Breathing Technique]
Rank: D
Requirements: None.
Description: A fairly simple water manipulation jutsu, this technique provides the ability to breathe underwater for a maximum of fifteen minutes. This ability doesn't require the use of handseals.
Suiton: Jouka [Water Release: Cleanse]
Rank: D
Requirements: None.
Description: After the user forms a few hand seals they concentrate and convert a small amount of chakra in their eyes into water. The small amount of water causes their eyes to tear and rid themselves of any irritating substances like sand or powder.
Suiton: Kihou [Water Release: Air Bubble]
Rank: E
Requirements: None.
Description: After a single handseal is made, user can carry a bubble the size of his hand, meaning he can carry air for himself or another, which is used once the person breathes in on it, however, it leaves the hand unable to use handseals. Two bubbles can be carried if the user wises to it.
Suiton: Mizu Saiku [Water Release: Water Trick]
Rank: E
Requirements: None.
Description: After forming a few handseals the user concentrates chakra in his hands. The user combines his chakra with oxygen and moisture to produce a small amount of water (A few drops). This technique is devastating while giving a wet willy or even bursting an overfilled water balloon.
Suiton: Rokujou [Water Release: Poseidon’s Anger]
Rank: D
Requirements: None.
Description: After performing the set of handseals, all water sources nearby begin to ripple and progressively get worse until they begin making violent waves, vicious currents or both. This jutsu is not an attack as such but makes moving about in water (such as Suimen or Swimming) almost impossible because of the effects.
Suiton: Shiryoku [Water Release: Sight] (Doujutsu)
Rank: D
Requirements: None.
Description: The user is able to see light without it being bent by water. This allows them to see through a mist, or to the bottom of a pond.
Suiton: Suihou [Water Release: Bubble]
Rank: D
Requirements: None.
Description: By placing one hand on a source of water and injecting chakra into it, the user of this technique forces bubbles to form (just like a bubble bath) and form around the area of the user in order to block visibility. The height and width of this bubbly mess depends on how much chakra the user puts into the jutsu with a greater amount of chakra creating a larger area of effect. In addition, the dampness of the bubbles soaks into clothing for anyone who ventures into the area of effect and therefore may lead to damp clothing which limits maneuverability.
Suiton: Suigan [Water Release: Water Gun]
Rank: D
Requirements: None.
Description: The user will commence with a couple of handseals before being able to shoot a very thin jet of water at their opponent. Though not very damaging, it can be annoying and distracting to create a good opening, or even conduct electricity. Moreover, it's very hard to do this attack while moving.
Suiton: Baberu Bi-mu [Water Release: Bubble Beam]
Rank: D
Requirements: None.
Description: The user will start with a few handseals before being able to release a stream of bubbles from his mouth. These bubbles will shoot at good speed towards the target, and will explode upon contact causing them to flinch. A skilled Suiton user can make the bursting of those bubbles rather painful.
Fuuin no Tsukurite [Seal Creator]
Rank: D
Requirements: Ink or required seal-creating liquid (Blood, etc).
Description: The user manipulates their ink, such that they are able to right with it on a solid surface without moving their hands. This can be used to produce seals rather quickly, or write letters when one’s hand writing needs to be hidden.
Buroa Kiri [Mist Blower]
Rank: D
Requirements: None
Description: This technique doesn’t require any hand seals. The user places their hands to their mouth, and after doing so, blows out, creating a wide stream of rapidly traveling mist. This mist, like the hidden mist technique, completely obscures sight however it covers a much smaller area. As a result, both the chakra demand is lower, and in the hands of a capable user can be used to block the sight of the target without blocking one’s own sight.
C Rank Jutsu
Kirigakure no Jutsu [Hidden Mist Technique]
Rank: C
Requirements: None.
Description: A ninjutsu technique that covers the area surrounding the user completely in mist. Once used, there's practically no visibility within the area of this jutsu for both the user and their enemy. This is a perfect situation for someone who trains in the art of silent killing.
Kiri Shunshin no Jutsu [Mist Body Flicker Technique]
Rank: C
Description: The user will be able to disappear from their previous position in a cloud of mist and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either.
Mizu Bunshin no Jutsu [Water Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a splash of water.
* Special Notes *
- Each bunshin takes 1/10 of your chakra pool to make.
- Bunshin can only travel a moderate distance from the user
- Bunshin have 1/10 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc.
- Elemental Bunshin can perform taijutsu, non-elemental jutsu, and elemental jutsu of its own element that the user knows, so long as the jutsu maintains contact with the elemental clone through the whole time. Note however, that an elemental clone only has as much chakra as the user gave it, and some of it is used to maintain the clone. Attempting to use a jutsu the clone no longer has enough chakra for will cause the bunshin to burst without the jutsu being performed.
- Will disperse after a single hit or upon the user's command.
Mizu Shunshin no Jutsu [Water Body Flicker Technique]
Rank: C
Requirements: None.
Description: The user will be able to disappear from their previous position with a splash of water and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either.
Suiton: Koku no Jutsu [Water Release: Black Rain Technique]
Rank: C
Requirements: None.
Description: The user creates a black mist that will emit from their body and rise up toward the sky. A temporary flammable rain of oil is released upon the user's specific targeted area.
Suiton: Nami Shindou no Jutsu [Water Release: Wave Impact Technique]
Rank: C
Requirements: Water in front of the user.
Description: A small wave of water erupts in front of the user (about 6 feet tall) and crashes down about 7 feet directly in front of them. Although the technique does no real damage, it does deflect projectiles out of the air and can also knock the opponent off their feet if they are caught in the impact.
Suiton: Ningyou no Funryuu Ito [Water Release: Water Jet Puppet Strings]
Rank: C
Requirements: Kugutsu no jutsu.
Description: After using Kugutsu no jutsu the user will apply elemental affinity to their strings in this case water. Only five strings can be made at any time because of the added focus in applying the element. No other jutsu that requires seals can be preformed unless this one is canceled for obvious reasons. After extending the strings from their finger tips each will become like a high power jet of water which can only reach about 15 meters. They strike the enemy with enough force to cause bruising and knock back. Until canceled the jets will continue to spray and slowly drain on chakra. Does not require handseals.
Suiton: Suikemono Sakusei [Water Release: Water Animal Creation]
Rank: C
Requirements: Water Source.
Description: The user uses their chakra to create animals out of water that are around the size of an average person’s fist. These animals are able to fly if properly shaped, and move with a good deal of speed. However, they have insanely low strength, and will be destroyed with a single hit, making them difficult to put to offensive use.
Mayomeru [Purify]
Rank: C
Requirements: Water.
Description: The user places their hands on a surface of water and causes all man-harmful impurities to be removed from it. This makes the water suitable for human usage and probably more easy to manipulate by Suiton.
Suiton: Mizurappa [Water Release: Violent Water Wave]
Rank: C
Requirements: None.
Description: After forming the needed handseals, the user will expel a strong jet of water from their mouth at their opponent.
Suiton: Nami Tsuki [Water Release: Wave Thrust]
Rank: C
Requirements: Water source under the user.
Description: Done with the handseals for this jutsu, the water beneath the user then erupts like a fountain upwards thrusting them with great force for rapid elevation.
Suiton: Asshuku Kyuutai [Water Release: Pressure Orb]
Rank: C
Requirements: Water Source.
Description: Subsequent to a few handseals, the user extracts a globe of high-pressured water form a water body. The orb is dense at the surface, rubber-like, and mobile inside. Though it appears impenetrable and useless. The ball can be set to burst up with force enough to cause bruises and knock back an opponent, through using the handseal of Tora.
Suiton: Mizu no Muchi [Water Release: Whip of Water]
Rank: C
Requirements: Water Source.
Description: The ninja will be able, once done with the handseals, to create a whip of water that can function to allow the user to lash an opponent or even tie him with whip. Chakra drain is present, though only mildly significant.
Suiton: Teppoudama [Water Release: Bullet]
Rank: C
Requirements: None.
Description: After forming the necessary hand seals, the user manifests a large amount of water in his mouth which he can then spit at his opponent as a large fast spherical projectile.
Suiton: Suisou [Water Release: Water Camouflage]
Rank: C
Requirements: Water Source.
Description: The user performs a short string of handseals then stands still in a pool of water for a few moments. He then sinks into it turning completely into water. The user loses mobility but can still see and sense his surroundings. This makes for a good surveillance or ambush technique.
Mizu Kyuuin [Water Absorption]
Rank: C
Requirements: Water.
Description: Certain Suiton jutsu require water, this jutsu allows the user to absorb water for future use for a single jutsu whatever the rank is. In other words, the user has to charge his body with water before fighting, and during the battle the water reserved by the technique will serve as a source for a single jutsu execution only.
B Rank Jutsu
Suiton: Ame Yose no Jutsu [Water Release: Rain Summoning technique]
Rank: B
Requirements: None.
Description: This is for use in areas with little or no water. The object of this jutsu is to bring water to you. By performing a number of seals, and focusing ones chakra into the ground, water within a given area, depending on ones chakra strength and water control, will be condensed and begin to form clouds. Once this is complete the clouds then proceed to the selected area, causing a down pour bringing the water to the user. There must be at least some water in the immediate area, and this technique does take a while, so it is hard to bring a sufficient amount in a short time, unless one has the element of surprise.
Suiton: Mizu no Kyoushikyoku [Water Release: Rhapsody of Water]
Rank: B
Requirements: None.
Description: The user performs several handseals causing jets of water to shoot up around the user, who is in contact with the target. The user then knocks the target to their back and leaps away while the jets of water slam down toward the target.
Suiton: Mizu no Naihatsu [Water Release: Water Blast]
Rank: B
Requirements: None.
Description: After making the handseals, the water will start gathering around the user from any available water source near by. After gathering a minimal amount, the water will shoot out in all directions in a spherical shape.
Suiton: Sousui no Jutsu [Water Release: Water Manipulation Technique]
Rank: B
Requirements: None.
Description: A defensive water jutsu, the user must perform handseals and mold chakra in order to draw a thin wall of water to coat their body, which isn’t visible. The jutsu can defend against weaker fire jutsu, keep the user cool under extreme temperatures by using chakra to constantly keep the water cool, and makes some forms of weapons (slicing type of weapons) and occasionally kunai slide off the armor. The jutsu of course is a constant drain and uses up a lot of chakra to maintain.
Suiton: Suigadan [Water Release: Water Fang Bullet]
Rank: B
Requirements: None.
Description: By doing a string of handseals, that user will use this jutsu to cause a nearby body of water to form many spinning drills around the target. The water seems to cause small vortexes that then erupt into these spinning fangs and assault the target.
Suiton: Mizu Kabe [Water Release: Water Wall]
Rank: B
Requirements: None.
Description: This jutsu gives the user the ability to create a defensive wall of water through doing a string of hand seals. The wall may be blown out as jet of water from the user's mouth that forms into a barricade or even gush out of the ground. However, it's more usual to use a source of water to make this technique less draining.
Suiton: Suirou no Jutsu [Water Release: Water Prison Technique]
Rank: B
Requirements: None.
Description: A Ninjutsu technique that controls the density of water, creating a heavy area of water that becomes a bubble-like prison that is inescapable so long as the user maintains their concentration.
Suiton: Uzumaki Kadou no Jutsu [Water Release: Whirlpool Vortex Technique]
Rank: B
Requirements: Water under the opponent.
Description: The water beneath the opponent begins to spin furiously and after a few moments develops into a strong whirlpool that is intended to suck the opponent deep underneath the water whilst the spinning movement should provide enough shock to make them lose their breath. However the whirlpool is only small (about 6 foot radius) and can be easily avoided if the opponent is aware of the danger.
Suiton: Suiryuu Koushou [Water Release: Water Dragon Bite]
Rank: B
Requirements: Active Water Clone.
Description: With the water clone jumping over the opponent the user makes a set of hand seals transforming the clone into a dragon head with his mouth open that falls and bites the opponent.
Suiton: Suikyouren [Water Release: Water Drill]
Rank: B
Requirements: Water Source.
Description: Clapping their hands together at the chest, the user then thrusts his body forward, arms extending. Palms facing outward, a quick and piercing drill of water shoots out of their hands in a straight line.
Suiton: Nami Norito [Water Release: Wave Rider]
Rank: B
Requirements: Suimen Hokou no Gyou, Water source under the user.
Description: A wave of water produces beneath the user's feet as soon as he finishes the handseals for this jutsu. The wave seems to raise more beneath the user as it thins back to the sides. It would seem like the user is surfing and the wave is his means of moving on the water. This jutsu lasts as long as chakra is consumed for it.
Suiton: Mizu Kamikiri [Water Release: Rising Water Cutter]
Rank: B
Requirements: Water Environment.
Description: With the handseals of this jutsu done with, the user will then kick his foot to the water, causing a vertical slicing blade of water to rise up and travel towards his target.
Suishuu Gorugon [Water Attack Strong Current Torrential Rain]
Rank: B
Requirements: None.
Description: The user will, after finishing a chain of handseals, generate a mass of water. This will then be sent towards his target as a biting serpent of fluid that can extend to a long range.
A Rank Jutsu
Suiton: Daibaku no Jutsu [Water Release: Great Explosion Technique]
Rank: A
Requirements: Minimum of Good 'Jounin' or Very Good Chuunin Chakra Capacity.
Description: A technique that creates a massive tidal wave of water in all directions. This jutsu requires a an immense amount of chakra since it basically reforms the terrain and can create a whole lake.
Suiton: Daibakufu no Jutsu [Water Release: Great Waterfall Technique]
Rank: A
Requirements: Source of Water.
Description: This technique is used to create a massive blast of water. Once done with the handseals, water beneath the user will swirl up creating a circle and then it'll gather and explode ahead like a spinning violent torrent going for a long distance. Behind that torrent, water will flood to both sides at a high level. Handseals are ox, monkey, hare, pig, bird, ox, horse, dog, ram, tiger, snake, ox, monkey, and hare. This is a very destructive jutsu, capable of uprooting trees and destroying the ground.
Suiton: Goshokuzame [Water Release: Five Eating Sharks]
Rank: A
Requirements: None.
Description: the user creates sharks out of chakra and uses them to attack the opponent.
Suiton: Mizu Chuujou [Water Release: Water Columns]
Rank: A
Requirement: Available Source of Water.
Description: Water floods out into the surrounding area then is condensed in different areas, spouting upward swiftly, to make columns that can strike a target from underneath and can then collapse upon the target if they miss.
Suiton: Suijin Heki [Water Release: Water Barricade]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique where the ninja uses already existing water and raises it around them in a circular barrier, utilizing a special handseals of placing the right thumb-up fist into the left palm. Only extremely powerful ninjas can use this technique without available water.
Suiton: Suikoudan no Jutsu [Water Release: Water Shark Blast Technique]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique where the ninja focuses their chakra through surrounding water and manipulates it into a swirling wall around them, and then directs it at their opponent in the shape of a monstrous shark made of water.
Suiton: Suiryuudan no Jutsu [Water Release: Water Dragon Blast Technique]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique using water as its base. The ninja manipulates the water around them into the shape of a large dragon that attacks their opponent as a torrential blast.
Suiton: Joushou Kanketsusen [Water Release: Rising Geyser]
Rank: A
Requirements: None.
Description: The user's chain of handseals will cause chakra to burst through from beneath the opponent and produce a rising geyser to knock them upwards. The geyser will continue to flood for while and can stop to let the enemy fall to the ground, and even re-burst to push them upwards again.
Suiton: Haidoro Panpu [Water Release: Hydro Pump]
Rank: A
Requirements: None.
Description: The user will first have to go through a long series of handseals before being able to release an extremely powerful and regular jet of water from their mouth that can blow the enemy away and even pin them with its force to a wall as it crushes them.
Chakra Ame no Jutsu [Chakra Detecting Rain]
Rank: A
Requirements: Suiton: Ame Yose no Jutsu.
Description: The user creates a downpour of rain over a wide area. The user's chakra is still connected to the rain and can detect all disturbances in it. This can be used to locate objects or persons being struck by the rain.
S Rank Jutsu
Hyouton: Idaina Keibitai - Gurando Keimusho [Ice Release: Mighty Guard - Grand prison]
Rank:S
Requirements: Suiton and Hyouton Elements.
Description: It will begin by creating a giant ice barrier, which will surround the user, or desired target. For the mighty guard technique, the user will then summon a water barrier in beneath the ice barrier. The two will act in a cycle feeding off the other. as the ice is chipped away, water will fill in through the cracks, and re form into ice, at a high speed, and keep the barrier strong, not allowing any attacks in. As well, the ice barrier can send spikes from the outer walls, and reform from the water, for those who venture to close, or can fire them, for those who stay back.
The grand prison technique is almost the exact opposite in theory. Instead of place the water barrier beneath the ice, it surrounds the outer layer of the barrier, and thus keeping the target inside. As well, spikes can form from the ice wall, or fire from the ice wall, and pierce the target within. Both techniques are very strong, and only the strongest of attacks can actually penetrate and destroy the barrier itself. This technique is also one which is very draining in chakra, and only those with a great amount of chakra, and chakra control, can use this technique more than once, with minimal consequences on the body.
Suiton: Oogata Suirou no Jutsu [Water Release: Big Water Prison Technique]
Rank: S
Requirements:
Description: Similar to it’s predecessor, Oogata Suirou no Jutsu controls the density of water to make an inescapable sphere of water. As the name suggests, however, this prison is much larger, capable of holding 10-20 people at once, and requires several users at once. Like the previous technique, all of the user’s must have one hand submerged in the orb at all times, in addition to concentration being required to be maintained as well, however, once the prison has been set, it doesn't require further chakra to be maintained.
Water Release: Raging Bullet
Rank: A
Requirements: None
The user shapes water into the shape of a bullet and is allowed to shoot them out of each of his fingertips at extremely high speeds.
[spoiler]Water Release: Water Clap
Rank: B
Requirements: None
The user summons two huge pillars of water which can be crushed together by the clap of the user's hands.
Water Release: Tsunami
Rank: A
Requirements: Water
The user creates a large tsunami and crashes it on the opponent.
Water Release: Water Transformation
Rank: A
Requirements: Water
The user absorbs as much water as possible and turns it into chakra.
Water Release: Water Cannon
Rank: A
Requirements: Water
The user shoots a large torpedo-like body of water out of his mouth. Deadly if meets contact.
Water Release: River Creation
Rank: B
Requirements: Earth
The user creates a large river filled with purified water from the ground.
MUD
- Spoiler:
- Mud Style: Mud Wall Jutsu
Rank: B
Requirements: Doton, Suiton
The user creates a large wall of mud that divides the user and the opponent.
Mud Style: Mud Ball Jutsu
Rank: C
Requirements: Doton, Suiton
The user shoots a large ball of mud at the opponent from the user's mouth.
Mud Style: Spear Rain
Rank: A
Requirements: Doton, Suiton
The user summons a barrage of spears made of mud and hurls them at the opponent.
MORE WILL BE ADDED LATER.
Story►
Ishiziro was an only child who grew up in an abusive family. His father, coming home late from work, drunk, tired, and sweaty, would often beat Ishiziro and his mother. Defenseless, they would take the punishment and try to hold back every tear they could. Every tear that escaped would be worth an extra punishment. Every day they would wait for the man that they called family to come home and beat them. The pain was unbearable, but it was something that they had to deal with every day. As Ishiziro grew up, he grew more and more fed up with his father's behavior. He hated that his mother would stay married to such a monster. He couldn't believe that she could bear such pain. Fed up and tired of his father's behavior, Ishiziro killed him in his sleep. He took his life with the knife that his mother had given him as a young boy, as was the custom of the village. As he killed him, Ishiziro had to keep reminding himself that the blood being shed was for the good of the family, that he was not a criminal. Despite these reminders, he still felt like one. At only ten years of age he took his father's life. The very life that had farmed the body that Ishiziro lives in today.
As an Academy Student, Ishiziro had many friends. These friends of his loved him deeply, as he loved them. He cherished them and vowed to protect them from the evil that the world is exposed to. This bold promise made him the man that he is today.
In the Academy, Ishiziro was not a top student, nor was he at the bottom of the class. He was an average student who, like any other, did his homework, studied, and turned in tests. He went about the days as an Academy Student well. His mother usually told him to cherish these days because the road ahead was a rough one full of lies and deceit. This in mind, he would train day in and day out honing his skills. His dream was to protect his village against those who thwart against it. He wanted to be Tsuchikage.
Ishiziro's Genin days were the ones he enjoyed the most. His squad mates were of high quality and his sensei was a sight to behold. He watched him practice and tried to copy his techniques. He swore that he would not become Tsuchikage until he beat his sensei. Having this in his mind, he often challenged his sensei to combat. His sensei refused and told him that when the day comes, he would be ready. Ishiziro's squad mates tried, best they could, to help him follow his dream. They helped him train and they taught him the virtues of a leader. He cherished these people in his life dearly and kept them close.
They went on many missions together, but Ishiziro remembered only one. The mission was simple, retrieve and deliver a message from one elder to another. Simple enough, they went into this mission careless. Their carelessness got the better of them. On their way to the elder, they encountered a rogue ninja from their village. He spotted them and chased them down. Only Ishiziro and his sensei escaped. The rest of the squad was slaughtered. This event tainted Ishiziro's memory. It filled him with pain and anguish. He told himself that if he ever encountered that man again, he would take his life. Take the very life that saw itself so highly that it allowed itself to murder another human being. What a low human being. No one is allowed to take another person's life for no reason. That event reminded Ishiziro of how he murdered his father. After that, Ishiziro forgot about his dream to be Tsuchikage. He stopped training and started living a regular life until his sensei came and talked to him. He reminded him about his dream and he told him that if he were ever to avenge his fallen squad mates he would have to keep on training. And so he did.They never replaced Ishiziro's squad mates, he was a lone soldier, the last remaining ninja, besides his sensei, in his squad.
As the Chuunin exams rolled along, Ishiziro was filled with worry. He would have to fight in front of hundreds of people. He was never confronted with something like this before. His palms grew sweaty and his heart raced through the entire exams. He passed the first two exams flawlessly and became unsurpassed in the last challenge. Even after he became a Chuunin, he was still worried, but also happy. It was a happiness unlike any other he had felt in his entire life.
After the exam, he asked his sensei, one more time, for a fight. His sensei smiled and agreed to fight him, but warned him that he would not go easy on him. As they walked towards the training ground, Ishiziro spotted the rogue ninja that had taken the life of his squad mates. Immediately, Ishiziro started running towards him. A risky move, but he let his anger get to him. As he approached, he landed a hard kick to the rogue ninja's face. The element of surprise had prevailed him, now was time to go for the kill. Ishiziro took removed a kunai from his satchlet and stabbed the rogue ninja in the heart. Ishiziro felt no happiness, in fact, he didn't feel anything. His sensei, stunned, decided to call it a day and head home.
As the next day arrived, he and his sensei finally had the fight that Ishiziro had anxiously been waiting for. Ishiziro had barely won, but he did. Not soon after, Ishiziro was named Tsuchikage.
Last edited by XenoGear on Wed Jun 30, 2010 9:45 pm; edited 20 times in total
Mon Feb 28, 2022 4:38 am by Ayano
» Kapanga Lima
Sun Jun 15, 2014 4:16 pm by aylindalia
» Diary.of.a.Wimpy.Kid.Dog.Days.2012.BRRiP.XviD.AC-3.avi
Sun Jun 15, 2014 4:02 am by aylindalia
» Smackdown Here Come The Pain Exe
Sun Jun 15, 2014 3:04 am by aylindalia
» IDL 7 License.dat
Sat Jun 14, 2014 12:36 pm by aylindalia
» Pdf Editor 3.3 Serial.rar
Sat Jun 14, 2014 4:27 am by aylindalia
» Kapanga Lima
Fri Jun 13, 2014 11:24 pm by aylindalia
» Principles And Design Of Mechanical Face Seals
Fri Jun 13, 2014 9:05 pm by aylindalia
» Karaoke-5-39.2
Thu Jun 05, 2014 10:36 am by aylindalia